gdc blog
Matthew Warburton, September 07, 2010 at 4:45 PM

Sustainability. It can be viewed as the environmental reality we live in today, the social equity that we all strive for, the economic realities that we deal with day in and day out, and the cultural vitality that we're all encouraging to flourish.

All of the above, or none at all.

We’re putting out the call—what does sustainability mean to you, being (or involved as) a creative professional and a valued GDC member? We know it's a vast idea, but let's keep it short and sustainable. (See what we did there?) Help shape our collected professional stance on sustainability and all that it means to us.

Alternatively, answer the question "Why is sustainability needed in our industry?"

Have fun!

Davin Greenwell, March 31, 2010 at 12:49 AM

Say what you will about the value of design, but one thing is clear: no two people think exactly alike when it comes to defining the value of design itself. And if the question of defining the value of design sounds like a simple one, let me assure you - you're dead wrong. It's not just about dollars and cents. 

Design Currency 2010 discussion has been going on at designweekvancouver.ca - there is information on the events, workshops, dinners, breakfasts, speakers, and information on where to stay and eat. 

Interviews with speakers are being added every day in the Design Currency 2010 Interviews category.

Also I would be in some sort of trouble if I didn't mention that I had a go at the topic myself on the Design Currency 2010 blog. Really, it is a continuation of the conversation that I had started on the GDC blog - defining the value of design - but it's much more direct in its relation to the topic of the conference.

Finally, you really ought to treat yourself and have a look at the beautiful Design Currency 2010 video - it is below...

Davin Greenwell, July 05, 2009 at 11:38 PM

How do you balance the sit-at-desk nature of design work with the need for physical activity in your day-to-day life?  

Personally, I go for walks at lunch, and sometimes I'll do the 4 kilometer walk home.  If I'm lucky, I'll get some tennis in - but there doesn't seem to be a lot of time for that.  I used to take intermittent breaks and do 20 pushups at a time and get back to work.  Of course, not every office space allows for this, and it doesn't really seem appropriate for the workplace in retrospect.  Still, how can I  regret getting that exercise?

If the interface from the Minority Report because a reality soon, we could strap weights to our arms and get a decent upper body workout while working.  That would be awesome.  Maybe we could hook up treadmill-like devices for scrolling up and down.  The point I am trying to make here is this: if we are going to be spending all our time designing, shouldn't we be looking at ways for it to actually *be* incidentally good for us?  With the rise in popularity of gesture-based input systems, I can see benefits arising from some integration with design applications.